
rogue-lite with turn-based combat
The game is currently in development, so some aspects may change as it approaches release.
Done
Partially done
in plans
Game demo priority:
- enchance level visuals
- polish items, perks, enemies
- game lore and narrative
- more encounters
Done:
- Tutorial
- Procedural generation
- Perks
- Dialogues
- Combat mechanics
- Inventory
- Items
- 3 playable characters
- Abilites
- Buffs/debuffs
- Chests/interactive props
- Bosses
- Traps
- Leveling
- Flee mechanic
- Chasing
- Combat logs
- Sounds
Long term plans:
- more playable characters
- magic used and learned by player
- more npcs with quests
- unlockable content through playthroughs
- more locations
- additional routes
- secret walls
- companions/familiars in battles
- more game lore