Forescape

rogue-like with turn-based combat

The game is currently in early development, so some aspects may change as it approaches release.

Roadmap

Done
Partially done
in plans

Currently the game is being ported to GODOT from GML so things in list may not be exactly accurate

Game demo priority:

- enchance level visuals
- add more items perks enemies additional bosses to the one exist
- add tutorial
- end screen tweaks
- tweak sounds

Done:

- Procedural generation
- Perks
- Dialogues
- Combat mechanics
- Inventory
- Items
- 3 playable characters
- Abilites
- Buffs/debuffs
- Chests/interactive props
- Bosses
- Traps
- Leveling
- Flee mechanic
- Chasing
- Combat logs

Long term plans:

- more playable characters
- magic used and learned by player
- more npcs with quests
- unlockable content through playthroughs
- additional routes
- secret walls
- companions/familiars in battles
- more game lore