
Forescape
rogue-like with turn-based combat
The game is currently in early development, so some aspects may change as it approaches release.
Roadmap
Done
Partially done
in plans
Currently the game is being ported to GODOT from GML so things in list may not be exactly accurate
Game demo priority:
- enchance level visuals
- add more items perks enemies additional bosses to the one exist
- add tutorial
- end screen tweaks
- tweak sounds
Done:
- Procedural generation
- Perks
- Dialogues
- Combat mechanics
- Inventory
- Items
- 3 playable characters
- Abilites
- Buffs/debuffs
- Chests/interactive props
- Bosses
- Traps
- Leveling
- Flee mechanic
- Chasing
- Combat logs
Long term plans:
- more playable characters
- magic used and learned by player
- more npcs with quests
- unlockable content through playthroughs
- additional routes
- secret walls
- companions/familiars in battles
- more game lore